MH+ Texture Panel HUD is OUT


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MH+ Texture Panel HUD  Readme

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Recommendation: 1024 x 768 or higher SL client window size


This Texture Organizer has a completely some inventory of separates.


Features include:

*4x5 preview window

*9x4 separate prims inventory

*Your favorite name can be named to inventory displayname

*Duplicate delete for all inventory (comparison by UUID)

*Work with ANY permission textures
 (but display might be only 'no mod' or 'full-permission' texture)

*Permission indicator (M/C/T display lights, for current owner)

*Give/Delete single texture operation

*Delete one/all inventory operation

*Large view with 1x/2x/3x/4x or 0.575x texture repeat

*Large view with 0/90/180/270 rotation degree

*Large view with history last 10 view

*Large view bright nomal/full (for ground use)

*Back panel color toggle white/black base color
 (transparency can be easily seen)

*Minimize button to hide it when not in use

*Easy HUD auto position (choose a Top Left/Right or Bottom Left/Right)

*Owner only operations

*Copyable and Modifyable permissions for your convenience

*Free automatic updates




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Quick Start
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    - Unpack the box to your inventory
    - Attach the 'MH+ Texture Panel HUD' to your HUD part (default Top Left).
    - You can attach the 'MH+ Texture Panel HUD' to different HUD part.
      (choose a Top Left, Top Right, Bottom Left, Bottom Right)



Loading Texture
---------------
To load your textures, from the your inventory window.
Select Group button (default names Group01,Group02....)
Right click on the HUD, choose "Edit" and check "Edit linked parts", and click Group button prims.
Drag and drop your textures into the "Content" tab of the edit window.


How to load no mod textures
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Rez the 'MH+ Texture Panel HUD' on the ground, afterwards same as 'Loading Texture'.
remember, take the 'MH+ Texture Panel HUD' in your inventory.


How to change Group button name
-------------------------------
Select Group button (default names Group01,Group02....)
Right click on the HUD, choose "Edit" and check "Edit linked parts".
write prims description to your favorite name.
close "Edit", after push group select UP/DOWN button (or re-attach, or re-start)
!!WARNING!! DO NOT CHANGE PRIM NAMES!!


How to use it
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The explanation of the item of the screen please see this image.




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NOTE
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**Maximums of the number of the texture of the inventory each group are about 300 pieces.
 (but if 'duplicate check' is not use, then  300 pieces or more are also possible.
  it can accommodate more texture by shortening the file name)


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HOW TO UPDATE
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Automatically receive new updates.
every check attachd HUD.


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HOW TO CUSTOMIZE (for your convenience, do it your self and risk your own)
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[The number of preview windows increased (or decrease)]
-add any prims, and link to HUD
-prim names "BTxx", (xx = is a sequential number from 01 to 99)

[The number of group inventory increased (or decrease)]
-add any prims, and link to HUD
-prim names "GRyz", (y = is a group number from 0 to 9 , z = is a sequential number in a group from 1 to 9)
-copy two script from other "GRyz" prims

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For inquiries please send a notecard to Mayumi Hirano.
(c)2009 MH+

///
出荷完了。今回はin-world、XstreetSL、Piggybuyとも同時出荷です。
Texture Organizerは1BOXタイプでメモリー上の管理にてカテゴリー分けをするタイプが多いようですが、これは物理的にPrimを分けてあるタイプです。
直感で操作出来ると思うから日本語説明書はイラナイと思ったので英文解説のみですが、ご質問等ありましたらお気軽に日本語でどうぞ~

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